Playing sound samples or decoding media encoded using various formats Sound, video and other multimedia related tasks. Media - Media interface which provides an abstraction layer for working with Sources, such as files or network streams IO - Input/Output interface which allows asynchronous reading from various JNI - Java Native Interface that allows Java code to call into native code and GL - A cross-platform abstraction layer used to access native OpenGL The LWJGL Wiki describes its purpose as follows: “The main goal of the project is to provide a rich set of reusable software libraries and technologies for use in developing high performance, cross-platform games.” The library works on many platforms, including iOS, Android, Linux, Mac OS X and Windows. It can be used in games and other applications that require heavy use of graphical display functions. LWJGL is a Java library for handling hardware-accelerated graphics. LWJGL stands for Lightweight Java Games Library and is a popular way to make games in Java. If you’re a Java developer and want to get into game development, you’ve probably heard about LWJGL. It used LWJGL, a Java library, for graphics. Minecraft is a sandbox video game created by Swedish game designer Markus Persson and later developed by Mojang.
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